
Betrayal in Antara was probably not a good game, had I known any different then, and they say it's a step down from Betrayal in Krondor, but I only played the second one. It was there that I got my strongest impression of a vast imaginary space. But that game has the biggest game world ever created. Maybe that's why they were so damn spooky. Somehow they were more terrible than anything in the Elder Scrolls since, even though they were 2D sprites in 3D rooms, and a lot of them made no sound, too. I was just freaked out by the monsters, to be honest. I was scared away from it early on not just by the mind-bending bugs, like the classic "AAAAAAH I've fallen through the world," but by the terrifying dungeons. And, since you mentioned Morrowind, I can't omit to mention what came before - the great and terrible Buggerfall, I mean Daggerfall. Yes! Darklands! A genius game that's completely different from everything else.

Sending out my Druid to gather herbs as the party lit the fire to camp for the night is still fresh in my memory. I played the first Realms of Arcania, and it held my attention firmly, if you can get used to pixels and don't mind reading. The games that made up my teens: the enchanting Might&Magic VI, the beautiful Faery Tale 2: Halls of the Dead. Most old games are about the party, though, not a single "me, me, me" character. I assume you've played Fallout and Fallout 2, so let's see what else. But there is a great wealth of computer games from the 1990s that are good and aren't about power-gaming, even BG in the beginning was not. That's what they said then, that it brought back computer RPGs after a string of lackluster years. Before Baldur's Game "brought back" the RPG genre. Also not having your health go up too much, the games where you are still vulnerable at the end feel way more satisfying to me. (Fallout 1 and Morrowind if roleplayed come to mind)Īre there any other good single or multiplayer RPG games where you start as a somewhat competent character and then progress slowly throughout the adventure only to emerge as a competent one? By that I mean stuff like increasing your stats by 10-50% over the course of the game, not 2000% as many games do.

There were a couple games I played where the character progression felt much slower and your endgame character ended up being obviously more capable than your starting one but not ridiculously so. In most RPG games I've played the main protagonist progresses from a weakling to powerhouse (Baldur's Gate, Neverwinter Nights, World of Warcraft etc.

I am curious if anyone knows of any single player or mmo rpg that has slower character progression compared to most games.
